<rigidbody>
Creates a physics rigid body. The rigid body has no shape but when <box> or <model> are added as children they will be attached as colliders.
Props
| Prop | Type | Description | Default |
|---|---|---|---|
| type | String | Type of rigidbody. static, or kinematic. | static |
| position | Array | Position of the rigidbody. | [0,0,0] |
| rotation | Array | Rotation of the rigidbody. | [0,0,0] |
Notes
- If you plan to move a rigidbody or animate it, be sure to use
kinematicfor performance reasons. - We don't currently support dynamic rigidbodies but hope to in the future